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Sony PlayStation 4

The PlayStation 4 serves up dazzling graphics, runs on a simplified and logical interface, and boasts a fantastic controller. It's also $100 cheaper than rival Xbox One and has the upper hand on indie and day one digital-only offerings.


Triple-A titles are lacking at launch, and the PS4 won't come close to matching its predecessor's gaming or software library for months -- or possibly years. PS3 games aren't compatible, though Sony is hinting that its Gaikai game-streaming service will open the door to retro gaming in 2014.

The PlayStation 4's beautiful graphics, blazing interface, and near-perfect controller make it a worthy successor to the PS3, but it would be wise to wait for more titles and features before you buy.

Apple ipad Air

Apple ipad Air

Apple has officially announced the latest version of its iPad tablet. The newly named iPad Air features a design that's reminiscent of the iPad mini released last year. It's thinner and lighter than prior versions, and features a smaller bezel, which shrinks the footprint of the tablet down without compromising on screen size. Apple says it's 20 percent thinner at only 7.5mm thick, and weighs just 1.0 pound (28 percent less than the previous iPad). The screen remains the same; it's a 9.7-inch Retina Display with 2048 x 1536 pixel resolution. This is the first major redesign of Apple's flagship tablet since the iPad 2 was released in March 2011.


The iPad Air features the 64-bit A7 processor and M7 motion coprocessor found in the iPhone 5S, which Apple says is 8 times faster and has 72 times better graphics performance than the old processor. It also has a 5-megapixel iSight camera and FaceTime HD front-facing camera and 10 hour battery life. Apple says the iPad Air has twice the data transfer rate on Wi-Fi thanks to new MIMO  802.11n support, but it doesn't support 802.11ac.

The iPad Air will be available in silver and white and space grey and black color options starting at $499 in dozens of countries on November 1st. An LTE version will be available starting at $629. Apple is also keeping the geriatric iPad 2 in the lineup for $399. All of the new iPads will be shipping with iOS 7.

PES 2014 Football Game

Modern football, that overblown and ongoing soap opera, is built on a mix of loyalty and nostalgia. That team, that goal, that year – the fan sticks with the badge through countless squads. This even seems to apply to football videogames; I wanted to play PES 2014 because the memories of its predecessors, like ISS Deluxe and Pro Evolution Soccer 2, play through my mind like a Cruyff highlights reel. This is why it's important that, as the title screen appears for the first time, Nessun Dorma starts to play. This is Proust's madeleine cake for the pie-chomping masses, the evocation of a particular era and all it means, a callback to Italia 90. It is a promise; here is not just football, but romance.

The ongoing alphabet war in football games is PES versus Fifa, the Old Firm of the digital age with its legions of fans queuing up to buy one and decry the other. EA's flagship title has recently ruled the roost and, with Fifa 14 seemingly offering more of the same but better, the onus is on Konami to up its game. PES 2014 does that and then some. This is a new beginning for a series that was looking timeworn, and one where the first principles are absolutely bang on.

For the first time I can remember, PES 2014 looks better than Fifa 2014. It's not a simple matter of comparing screenshots or the various player likenesses, but how everything moves. Players constantly track the ball, and their every twitch reflects the situation – crowded, open, one on one, holding off a defender – the range of animations and the sheer liveliness of the spectacle is astonishing. The crowds and stadiums are a gigantic improvement over recent PES titles, and the match introductions for competitions like the Champions League recreate the television presentation perfectly.
PES 2014 doesn't have the license for certain clubs or players, but a handy feature means you'll be able to download fan-made 'corrections' easily enough. Photograph: Konami

Xbox One Coming


X box
It also got a CPU boost and more pre-orders available

It's official: the Xbox One console will be released November 22, 2013, right in time for the holiday shopping season.

Microsoft announced that the gaming console will be available in 13 markets as of that date, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, UK, and USA. It will make its way to other markets in 2014.

Microsoft made a few Xbox One announcements today, aside from just the release date. It also noted that it began full production of the Xbox One console recently in preparation for the holiday season.

In addition, the Xbox One got yet another CPU boost from 1.6GHZ to 1.75GHZ, which is about a 10 percent increase in CPU performance. This is on top of the 6 percent increase the console received recently.

Earlier this month, Microsoft gave the Xbox One a GPU bump as well. The Xbox One's GPU clock speed is now 853MHz, up from the previous 800MHz.

Furthermore, Microsoft announced today that it will making a limited number of additional Xbox One Day One consoles available for pre-order. You can reserve the Day One edition here as well as at certain retailers like Best Buy and Amazon. But again, quantities are limited.

"We are humbled and gratified by the tremendous interest in Xbox One from game fans everywhere," said Yusuf Mehdi, Corporate Vice President of Marketing, Strategy and Business, Xbox. "We have sold out of our pre-order supply in the U.S. faster than at any other time in our history and we are on path to have the biggest launch of an Xbox ever. We look forward to celebrating with millions and millions of gamers this holiday."

Samsung Galaxy Gear

Samsung Galaxy Gear
NEW YORK—Today Samsung officially pulled the curtain back on the Galaxy Gear smartwatch, and the good news is that it doesn't look quite as bad as the earlier leaked prototype. The watch is designed to be a companion accessory for a smartphone, and it connects over Bluetooth for a data connection, bringing you notifications and phone calls.

Now for the really, really bad news about the Galaxy Gear: it's only compatible with Samsung smartphones that run Android 4.3. That's pretty crippling. The silver lining is that the 4.3-and-up requirement means it will take advantage of 4.3's ability to send out notifications to other devices. Notifications should be remotely dismissible, fast, and have decent compatibility across apps.

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Samsung Galaxy Gear
 All told, it was hard to get a feel for the Galaxy Gear at an event like this. Samsung had them locked down with huge security attachments that made it impossible to judge whether two of my primary concerns about a smartwatch—the thickness and heaviness—would be a factor on the Gear. The first two layers you see in the photo make up the actual watch, the bottom part is a solid steel security attachment. The other problem is that one of the primary forms of input is voice recognition, which is just not going to work in a noisy room. A smart watch is definitely something you need to spend some serious time with to judge.

The interface prioritizes the built-in apps as several one-icon, swipeable screens. The whole setup reminds me a lot of Google Glass. Any third-party apps go in an "all apps" bucket that shows a 2x2 grid. The main functions are Calls Log, Contacts, a watch face, Notifications, Voice Memo, S Voice, Gallery, Music, a pedometer, and, of course, settings. The swipe-down gesture functions as Android's typical Back button, and any menu duties are handled with an on-screen menu button in the top right corner. The Gear runs some form of Android underneath all the skinning, but Samsung wouldn't specify which version.

The voice recognition is handled by the Nuance-powered S Voice. The intuitiveness here leaves a lot to be desired; a few of us were playing with it, and no one could figure out when S Voice was loading, listening, or processing—we were just never sure what it was doing. Most of these voice recognition apps show some kind of sound visualization when they're listening, but this did no such thing.
The music app displayed simple play, previous, and next buttons, along with the name of the song. The other pictures show off the extremely simple pedometer readout and the "About" screen.
The Gear has a 1.63 inch, 320x320 touchscreen, which clocks in around 277DPI. That's not the ridiculous pixel density we're used to, but it's perfectly serviceable. The watch casing is made from stainless steel, and the band comes in six different colors, all of which are made of a textured, rubbery plastic. I wear a watch as jewelry, so something like a steel, sectioned band would have been nice. The colored plastic makes the watch look like a toy. Samsung did spring for ultra-hard sapphire glass, which should be nigh-unscratchable.
Of course, the watch makes phone calls, thanks to the tethered smartphone signal, a built-in speaker, and a microphone. This was a noisy environment, but the speaker sounded pretty terrible. The person trying it had to hold the watch up to her ear to hear anything, but of course, this is something we'll have to try in a quieter location.

Manufacturers can't seem to release anything anymore without cramming a camera into it, and the Gear is no exception. Integrated into the strap is a 1.9MP camera. Considering this requires a smartphone to function, and all smartphones have cameras, was this really necessary? And a 1.9MP camera? How badly do you want to take a picture of something? They could have skipped the camera and made the Gear fit a normal (classier) watch band.
Here you can also see the ribbing around the band and the overall cartoony look of a colored, rubberish watch band. This is a Samsung rep's wrist, and there's no security block on the bottom, so you can get a feel for how thick the Gear really is.

The band has a folding-style clasp mechanism that could almost be from a real watch. The only bad part about it seems to be the way the clasp attaches onto the rubbery plastic band: it uses teeth and pressure.
Samsung has put together a minimal spec list that leaves many unanswered questions: What kind of processor does it have? What version of Android does it run? We'll have to wait until we get one in our hands to find out.
  

The Sony Vaio Flip and Vaio Tap 11

 
Sony Vaio

The Sony Vaio Flip and Vaio Tap 11
After some hands-on time with these laptops that become tablets and this tablet that becomes a Surface-style laptop, we came to the conclusion that Sony had really learned from the mistakes it made in its first convertible laptop. The Flip's touchscreen, um, flips to cover the keyboard in a way similar to but distinct from Dell's excellent XPS 12. The Tap 11 also uses ultra-low-voltage Y-series Haswell CPUs to bring Ultrabook-level performance to something not much bigger than the Retina iPad or Nexus 10.

The build quality on both systems is good, and while the key travel in both the Flip laptops and the Tap 11's keyboard cover could be better, it certainly isn't the worst we've encountered. The Flip lineup is also fairly diverse—you can choose from 13-, 14-, and 15-inch screen sizes, and the 14- and 15-inch models include dedicated GPUs. 1080p displays are standard in all three Flip laptops and the Tap 11 tablet, but the 15-inch Flip also comes with a 2560×1620 display option. SSDs are standard in the 13-inch Flip and Tap 11 and are optional in the 14- and 15-inch Flips.

Neither pricing nor availability has been announced for the Flip or the Tap systems just yet, though we expect that we'll hear more in the fall.

The Asus ZenBook UX301

Asus ZenBook

The Asus ZenBook UX301

We won't lie—we liked the name better at Computex when it was called the ZenBook Infinity. Whatever it's called, it still looks like a promising follow-up to last year's already-good ZenBook Prime. The UX301 takes the attractive all-metal design of the Prime and coats the lid in a layer of Gorilla Glass 3. A 13.3-inch 2560×1440 touchscreen is also available as an option, though the base model comes with a 1920×1080 touchscreen identical in resolution and density to last year's model.

The internals also get the Haswell bump. AnandTech reports that the base CPUs on offer are a 1.6GHz Core i5-4200U or 1.8GHz Core i7-4500U, the same as we've seen in Ultrabooks like Acer's new Aspire S7. The more interesting option is the Core i7-4558U, which requires more power (28W TDP vs. 15W TDP in the 4200U and 4500U) but provides a substantial boost to CPU and GPU performance.

The i7-4558U is clocked at 2.8GHz, while the integrated HD 4400 GPU of the base models is replaced by Intel's Iris 5100, the second-fastest integrated GPU in the Haswell lineup. The HD 4400 isn't much of an upgrade over last year's HD 4000, but an increased number of Intel's "execution units" plus a larger power envelope should make the Iris 5100 a nice step up (faster even than the HD 5000 in the 2013 MacBook Air).

The rest of the laptop is sufficiently high-end: you've got 802.11ac Wi-Fi, Bluetooth 4.0, USB 3.0, either 4GB or 8GB of RAM, up to 512GB SSDs, and both a mini-DisplayPort and mini-HDMI port. All of this is in a laptop that's 0.61 inches thick and weighs 3.04 pounds, which makes it neither the thinnest nor lightest laptop with a 13.3-inch screen but still plenty competitive. If Asus can bring the great build quality and keyboard from the ZenBook Prime into this upgraded model, it may just end up being the Ultrabook to beat (though the price and release date will be important, and we don't know either yet).

Asus also announced the UX302, a lower-end relative to this laptop. It includes a dedicated graphics option, but you can't get the 2560×1440 screen, you get a hybrid hard drive instead of a pure SSD, you can only buy it with 4GB of RAM, and at 0.68 inches thick and 3.3 pounds it outweighs the UX301 by a bit.

HABERHAVUZU ~ HABERHAVUZU ~ HABERHAVUZU

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